I think they need to include the "things" we can do as part of conversations, so if I can use detect though or talk to animals they need to give us little icons to activate them after the locked dialog has popped up.
I could use something like detect thought 100 times and never "hit" a NPC it works on, that is just silly mechanics.
Things like the cantrip to improve dice rolls also need to be an icon if someone can cast it.
They really suck at making a game version of D&D, they keep implementing things is awful ways that only works with an semi intelligent DM and player interaction, not in a game.
Recasting pets, casting timed buffs then activating turn mode pre-combat, that is fing anoying to have to do to have fun, but in a DM+Player combo it would be a few words, instead of computer limited systems that is just annoying doing the same over and over. We end up stuck in meta gaming for hours.