Originally Posted by 1varangian
Even with unlimited ammo, you should still have a "quiver" in the UI that would sort all your different special arrows for easy access.

I would like a finite number of arrows though, even if they would reset between encounters or some QoL thing like that. Say 20 arrows per fight. Or 40 if you want to carry the extra weight of two quivers. But unlimited arrows seems too arcade. It's cool that archers can run out of ammo which forces them to have some melee skills or throwing daggers or something as a backup plan.

+1 for the quiver for special arrow sorting. As of finite arrows, I am pretty sure that it would require a re-scaling of the Ranger's arrow attacks since it, according to a lot of players, is mediocre at best atm. Further limiting them by cutting down their ammunition would only make them even more sub-par versus casters and melee characters. I do not personally mind, but I prefer not to micromanage regular arrows on top of the (most definitely) coming magical / special arrows.

Originally Posted by CJMPinger
It might be good to just add them as the source of arrows and then a "special" quiver as a container to hold the unique arrows?

YES.

Originally Posted by GrinningRaven
Ok, wow so I see I am not alone in this. smile I mostly meant to show a quiver just for visual preference at least. If they could work an ammunition system in, that would be great but could be tedious. I liked the way Owlcat Games showed quivers on the characters in the Pathfinder Kingmaker game. There was no ammo count, but you could find magical quivers that added some kind of bonus to your arrows, like cold iron against fae, or elemental damage. I feel that small visual items like backpacks, belt items, quivers, sheaths just help to sell the immersion of being an adventurer out trekking through the magical world and not just a person that only has one set of clothes, apparently doesn't eat food and came equipped with a bag of holding from the start.

+1 for visuals too. I also enjoyed Kingmaker's solution for special arrows. But I did also enjoy DOS2's special arrows and the way that they were rare as **** early-mid game, and later on you could craft a fair amount of them, certainly enough to use a special arrow for each encounter.

Imo, the way that special arrows worked made me feel a little bit like an arcane archer in PoE2 (which I adored so badly that I'd wish to have it implemented in every single game I play). It just felt like an extremely nice touch, and I am excited to see what Larian has in store for rangers when we hit full release!


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian