Originally Posted by jambi00
The reason why not automatic jump is the double wield since the off hand attack uses the bonus action if you jump you can't attack a 2nd time.
Jump shouldn't be a bonus action. It should be a free action, but cost an appropriate amount of movement. And it should be untied from disengage, which should be a standard action hopefully.

Shared items: I'm not sure how your hotbar bag suggestion is different from the ability we already have to take from ally's inventories? It'd be the same number of clicks: once to open the bag or shared inventory screen, and then another click to use the item. Actually, your suggestion seems like more clicks if you first have to change to the ally that has the backpack. Unless I'm remembering wrong, and you can't (anymore) take items from allies in combat...?

+1 to jump shortcut, better camera, faster combat, and more info from examining enemies. The tooltips and explanations in BG3 need to be hugely increased. If there is ever an unfamiliar term, I should be able to hover over it and/or click it for more information. I'd like it if the information you got from examining enemies depended on a (nature? arcana? history?) check, where you get more information the higher your party members roll. You roll when you first encounter an enemy, and then again when you defeat them. The more you encounter an enemy, the more you learn about them.