Thanks for your feedback. I agree with all of the following
What I would like to see in final game:
— More detailed item descriptions . One of the best aspects of BG 1/2 was the ability to read the history of the powerful weapons you find. Carsomyr or Staff of the Magi would just not be the same had they not had the history.
—Random encounters. The occasional random encounter would be nice. As of now, it seems like the world is empty after you clear out the preplanned battles.
—Short easy battles to break up the long complicated battles. These battles help reset the player and highlight that we are getting stronger. Also, it would be nice to se some old BG favorites. I want to see a band of diseased gibberlings or zvarts!
—A core DND mode. I would like a mode where AC, monsters, AC, are set to core.
I'll extend your first point to everything. From tutorial messages, to key terms, to spell and item descriptions, everything needs more explanations. I should be able to hover over or click a term that I might not fully understand (concentration, prone, bonus action, Faerun, Waterdeep, tiefling) and it will take me to its definition or some type of lore page.
SleepA few patches ago, I believe that sleep only lasted 1 turn. I'm not sure how long it lasts now, but it should last 1 minute (which is effectively the entire combat). Otherwise, enemies should only be woken up if attacked or helped by their allies. Namely, they should not get saves against it to wake up early.
Also, sleep is only useful against low-level enemies (e.g., goblins), which means it has significantly been nerfed by the goblins' increased HP (even though most other enemies in the game don't have inflated HP)
5e: Sleep affects 5d8=22.5 HP of enemies, goblins have 7 hp -> sleep typically affects 2-4 goblins
BG3: Sleep affects 24HP(28?) of enemies, standard goblins have 10-13 HP -> sleep affects 2 goblins