Another thing...5e decidedly moved away from save or die mechanics.

Now with Larian's homebrew action economy and big focus on highly vertical maps save or die is back in a huge way.

You can actually do a save or die attack TWICE per turn on a level 1 Druid or Wizard with Thunderwave and a bonus Shove. Not all fall damage is lethal immediately but enemies tend to die trying to climb back to you or just lose because of the massive advantage/disadvantage swing after falling.

With such heavy focus on vertical maps, the shoving should not have been buffed. But they did, both distance and action wise. And created knockback arrows so you can even shove from range, and of course random goblins have these arrows too. Shoving probably should have been nerfed slightly from 5e because of all the insta kill falls everywhere and enemies that are not smart enough to position themselves to avoid that. It's even more frustrating to have your party members insta killed by a random push effect. And finding them in camp after seemingly been lost forever doesn't help create a credible foundation for storytelling in Faerun.

Last edited by 1varangian; 30/03/21 08:11 PM.