Metagaming tends to ruin cursed items anyway, as do the binary on/off effect.

I would prefer curses to affect RANDOM items (preferably in a manner that doesn't permanently "ruin" that item). Secondly, I would have the curse initially work much more subtly that the original BG's; wear/use > can't remove, CURSED! The curse could be weak and build strength with time/dependent upon acts. This way you could actually become attached to an item and thus make the plot much more impactful than simply getting a remove curse.

I'm a hater of most of Larian's homebrew, but these are the moments they would be appropriate.

Last edited by Seraphael; 30/03/21 08:37 PM.