You're free to like unbalanced difficulty and god mode strategies but it doesn't mean that the game shouldn't be improved on major points.
None of us would be here if we wouldn't agree on the incredible potential/qualities of the game.
That's the thing: it's fun to find that "overpowered strategy" and "break the game" when you have to go out of your way to leverage your knowledge of the system. It's not that fun when the game is almost purposefully designed to break itself apart at every minimal finger pressure from the user. When the "jankiness" is part of the core design and the developers go out of their way to show it to you at any public demonstration, taking even pride on it.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN