Originally Posted by gaymer
The cinematics and gfx are the only thing holding BG3 together. No one can deny the game is beautiful and the gfx on max settings with the cutscenes and cinematics really pull you into the game and make it seem more alive.

But that's where it ends. Once you get into the combat, some of the writing, the numerous bugs, wonky adaptions, Larian cheese, excessive loot, etc. that begins to overshadow a fully-voiced game with cute cutscenes.

Don't know about you, but I'd choose a dull/flat looking game with better gameplay over a pretty game with crap gameplay and lots of other issues.

I suspect that if Solasta were multiplayer they would cannibalize BG3's revenue and Larian better hope and pray that they don't find a way to implement this in the full game or a later update.
I don't play BG3 for the cinematics (or really any game), and I agree about a lot of the criticism regarding combat. But I've enjoyed BG3 because of the exploration factor: how the different area maps are connected, the different ways you can deal with npcs and factions in the game, using different skills for exploration (druids shine here, imo). And this is all unrelated to either combat or cinematics.

I have no interest in Solasta and that is not because of multiplayer. It is because all the praise about it seems to be related to combat, but I could find little info about the quests, main plot, npcs, how much of the world is open. And what little info I could find indicated it is a linear story with no branching.

If I wanted to play a game just for combat, I'd go for a strategy instead of a cRPG.

Last edited by ash elemental; 01/04/21 11:16 AM.