Originally Posted by gaymer
The cinematics and gfx are the only thing holding BG3 together. No one can deny the game is beautiful and the gfx on max settings with the cutscenes and cinematics really pull you into the game and make it seem more alive.

But that's where it ends. Once you get into the combat, some of the writing, the numerous bugs, wonky adaptions, Larian cheese, excessive loot, etc. that begins to overshadow a fully-voiced game with cute cutscenes.

Don't know about you, but I'd choose a dull/flat looking game with better gameplay over a pretty game with crap gameplay and lots of other issues.

I suspect that if Solasta were multiplayer they would cannibalize BG3's revenue and Larian better hope and pray that they don't find a way to implement this in the full game or a later update.

If I truly believed like you do, I would have little hope for the game. Fortunately, BG3 is so much more than nice visuals! The audio, in particular the voice acting is absolutely first-rate. The story (roughly), most of the writing, narration and character and -interaction is also not only generally good, it is reminiscent of the original saga. Just better in many regards, though it can never be the masturbatory wet dream of power gamers when the focus and power is shared with arguably more interesting origin characters. The use of D&D skill system layered in a way to disincentivize savescumming (which is objectively shitty gameplay) is unique, at least something I've never seen before. In short, I while most areas can be improved upon, I only consider gameplay a major issue.

I very much agree on the criticism of Larian cheese, which is so prevalent they go from being situational tactical options, to being core gameplay mechanics revolving around legal exploits that makes a mockery out of many combat encounters. On excessive loot focus that subtracts from player/build focus and where unique loot is so common it stops feeling special. Other big issues is the brokenly unbalanced resting system, no day/night cycles, unimmersive static camp and overuse of conversations here in a way that feels artificial. Pickpocketing being a brokenly unbalanced way to easily acquire near endless supply of loot and money basically without risk, no law system.