Fix the double surprise rounds, please.
A dual wielding Rogue can get 8 fire dipped / poisoned attacks against a target before they get a turn. It's just completely broken even before adding a Potion of Giant Strength into the mix.
You attack with both weapons >> combat starts >> you get another surprise round for 3 more attacks >> if you win initiative you get a third turn for 3 more attacks.
And the Rogue extra Bonus Action is a mistake. Give them proper Cunning Action and make other classes spend an action to Disengage instead. I don't want to have to mod a D&D game to play like D&D.