Originally Posted by Passerby
Too much is left to dice rolls and too little is up to player choices, whether it is conflict resolution or your companions' opinion of you.

A case in point:

When Gale finally tries to ingratiate himself to you to ask for magical items to eat, he gives you a list of things you did that earned his admiration. The list goes,
1. You peacefully resolved the conflict between Zevlor and Aradin
2. You peacefully resolved the conflict between Arka and the goblin prisoner
3. You saved Arabella from Kagha
4. You saved the boy from the harpies

Out of the 4, only the last one is not completely due to a roll of a die. The first three are completely left to the whims of chance. Your companions basically do not care about your intentions, only the results, many of which are left to dice rolls.
You can save Arabella as a druid by asking the snake for help, which doesn't involve any rolls. It requires animal speech, but I haven't checked if it works also with another class.

However, I am not sure if you actually need any of the above with Gale. My evil warlock hasn't done any of the above, has raided the druid grove, and - after telling her how terrible she is - Gale now said he has something to confess. I guess my warlock will know once she finds something he wants.