I feel like "romance" is just general term used that doesn't always mean actual romance. It's some kind of non-platonic interaction, which varies depending on the character and situation.
I feel that's fine. Depending on what kind of character you're role-playing, maybe they just want a night of distraction (that could turn into more later after getting to know the person later--or not) or maybe they do want an emotional connection right away. It's good to give the player options and let things play out differently depending on their choices.
Since the game basically asks you who you "dream of" at the beginning, it would be very easy to for "romances" to be open or not based on what the player selects there. That way it respects player choice for the character they are creating, but still gives everyone options.
I personally like in-depth character interactions in games, and they can exist alongside epic adventure if done well. Romances are a part of that, but sometimes they dominate over friendships. I really like how you had Aveline as a constant friend throughout DA2, and I always liked Varric across the DA games. In BG3, I'd like to be able to enjoy a bottle of wine with Shadowheart and get to know her better without it being romantic. I'd like to hear people's stories and find common ground in moments of respite, romance or not.