I so want them to implement more 5e rules. I hope they do. This game was marketed as a true authentic D&D video game; the first of its kind to actually mirror D&D the way it was meant to be played. I thought it would be more true to the rules to provide D&D fans with a true tabletop brought to PC experience.

This said, it does do this to a certain degree, but not completely. I get that certain things must be tweaked to put into a PC game. Wild Shape can't just be any form at all, so they have to make it limited to certain select forms. Fine. That's understandable.

Eating a cheese wheel as a bonus actions to gain a bunch of hit points back makes no sense.

This said, I did just read an interview where Swen was talking about the game. They are working on these things and listening to feedback. There is just a LOT to sift through. Some things are the way they are to see how they actually work on the game. They may be changed when difficulty settings get implemented later, etc.

He also said the Druid class was one of the hardest to implement and balance. Gaining back full health whenever you change form is powerful. Balancing animal abilities within the game was also very hard. Sounded like they were still not sure about some of these things and how they will actually work.

So, it seemed to me that they plan on having more authentic D&D rules for difficulty setting and maybe some not so D&D rules difficulty setting for those who need a more easy gameplay that is more like what we have now with eating food to heal during combat as a bonus actions, etc.