If they could implement roaming NPC, and a proper fog of war system which is currently THE BIGGEST issue with the game outside the shallow combat system. It would add a lot of depth to the game,
imagine navigating a tomb stealthily with mobs actively roaming, it would add a lot of depth to the combat as well. I don't understand why they didn't do that this RPG should be above and beyond, not Indy vanilla. Going into dangerous situations shouldn't feel so safe, and when entering a dangerous area this would add an element of suspense. There are so many development issues with this game and doing stuff like this would accelerate this game out of the indy development level. THe worlds feel frozen and almost like navagating the overworld of a mario game on your way to the next combat piece, it ruins replay ability.

Last edited by Emulate; 04/04/21 04:47 PM.