Originally Posted by Syrelle
The Camera please
Dear Larian dev's why is the camera angle still stuck in a downward position, you have people designing fabulous dragon fly overs and we the player see our characters and all the other characters look up. And we have to wait for the dragon to either be on the ground or a cut scene to see it.

Finding the targets on the roof is also a challenge. Dror Ragzlin's 4 floor target area is horrid.

Full up and down camera movement and can we please have you make it possible to change the turn option off the middle button.

Good points, and I agree--I'd like a full range of 3d motion, myself. However, that will cut to the heart of the game engine. The main reason it isn't there now is simply overhead--that sky has to be rendered whether you look up or you don't--and they are saving polygons & textures and increasing rendering speed by truncating the range of motion as they do because then they don't have to render that part of the sky/overhead at all.

Still, it would be nice if they'd maybe make full motion optional --with the caveat that it might cause a noticeable performance deficit when invoked. At least, that way, the player could turn it on and off at will. With most GPUs now outfitted with 8GBs of VRAM and usually 16GBs of system ram, I don't think the limits would be the installed hardware base--and as an option the increase could be turned off as I mention. Doing things like this--making them optional--would be better than simply doing the full range of motion and having the game slow way down as the only way to render the game, imo.


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)