In practically every game there are some more or less effective tactics that literally trivialize the game or just break it.
In practically every games those mechanics aren't designed as basic strategies.
In BG3 you have a tutorial for highground advantages and the entire map is designed with verticality. On top of that you also have a button to shove your opponent as an action bonus whatever your class.
You also have a tutorial for backstab and a disengage button to use it as an action bonus each turn which has a huge impact on melee combats (ennemies won't ever had AOO)
Dipping is also something you can do each turn easily with the button everyone have... At each turn our 1D8 weapons can be better than 1D12 greataxes our ennemie's may use... On top of that you can dip in candle and throw them on the ground for free to dip everywhere.
But maybe everyone don't like it so their weapons are normal... Try to balance a game with that...
Those tactics are made to be used often and they broke the game/the balance. Some of them can't be avoided and the game can be very hard/frustrating if you don't use those basics.
Finding bugs or exploit is not really the same as giving players usual actions that break it.