Oh god YES!!! So much this!!! I want more normal combat encounters without high ground chases and bombs and enemies being one million miles away -_-
Yes. And you can do fun and creative things using the existing ruleset. Solasta has taught me that putting flying enemies to sleep is an incredibly powerful tactic. Sleep = fall damage + prone status. Yikes, flying is risky . . .
The difference in attitude is clear -- one set of devs has made a study of the ruleset and thought creatively. Another set doesn't really understand the ruleset and think that new elements need to be added to make the game fun.