Oh god YES!!! So much this!!! I want more normal combat encounters without high ground chases and bombs and enemies being one million miles away -_-
Yes. And you can do fun and creative things using the existing ruleset. Solasta has taught me that putting flying enemies to sleep is an incredibly powerful tactic. Sleep = fall damage + prone status. Yikes, flying is risky . . .
The difference in attitude is clear -- one set of devs has made a study of the ruleset and thought creatively. Another set doesn't really understand the ruleset and think that new elements need to be added to make the game fun.
In my PnP game the other day, we had a very vertical fight that included an enemy paladin on a summoned griffon steed. Casting dispel magic on that steed when they were 120 feet in the air, watching the paladin fall and crush his own allies was far better than any number of exploding barrels, magic arrows, grenades, and dipped weapons put together.
5e already gives us the tools to get creative and do crazy fun things. More is fine, but not if it's going to detract from the things that already make us special.