Well it would help a lot if the game had representations of block, dodge, or parry. There always seems to be a post complaining about misses and the topic circles back to how it plays out in D&D 5e they aren't actually always misses.
Combat in Baldur's Gate 3 would be a lot more engaging if low rolls weren't only interpreted as miss, just like in D&D 5e.
I doubt that whatever will change it in the end, miss is always miss no matter what you call it.