Originally Posted by Rhobar121
Originally Posted by DragonSnooz
Well it would help a lot if the game had representations of block, dodge, or parry. There always seems to be a post complaining about misses and the topic circles back to how it plays out in D&D 5e they aren't actually always misses.

Combat in Baldur's Gate 3 would be a lot more engaging if low rolls weren't only interpreted as miss, just like in D&D 5e.

I doubt that whatever will change it in the end, miss is always miss no matter what you call it.
Technically a miss always means no damage, but BG3 makes you look and feel totally incompetent when you do clean misses against a slow heavily armored target. They even added a little taunting laughter when a heavily armored character dodges like a cat. There would be a huge difference in seeing a hit bounce off of a shield or full plate and feeling the impact. The "miss" would be much easier to accept, especially once you learn how armor works in soaking all or nothing.

Last edited by 1varangian; 05/04/21 06:57 PM.