This is pretty close to way I play as well.

Yes, it can be used by the "if you don't like it don't use it" but I would be fine with that if "don't use it" was included as a difficulty option.

Solasta does this now. Don't like concentration checks? Turn them off in difficulty settings . . .

But we also need replacements for broken mechanics -- jump as a substitute for disengage is a real problem -- if we don't use it we don't have a disengage at all. (which is strange since the goblin kids seem to have a real disengage)