Originally Posted by Maximuuus
Yeah and you have to care not standing on a rock, you have to care not being behind an ennemy, you can't use any special ammo, you can't ambush anyone, you can't ever try to use thunderwave,...

We as players shouldn't have to choose which mechanics to use.
Larian's homebrewed ARE usually cool but way too OP.
For me it depends on how the mechanics are implemented. I agree that if the players needs to actively counteract a mechanics to avoid the cheese, this is a problem. Apart from height, stealth is another example. Currently ranged attacks have your character roll for stealth even if you don't hide this character. Enemies don't react even if you hit them several times and that over relatively short distances. It doesn't make sense and is quite immersion breaking.

Dipping on the other hand I don't have to counteract; I simply don't use that action. And I've seen only very few enemies use it, so I don't mind it being in the game.