Originally Posted by ash elemental
Dipping on the other hand I don't have to counteract; I simply don't use that action. And I've seen only very few enemies use it, so I don't mind it being in the game.

I don't really know how to balance a game.

What I know is that a 1D8 dipped weapon deal more damages than a 1D12 weapon (especially if your target start burning - especially if you have 2 weapons in your hands).

The game allow players to use it at anytime giving them better weapons (bonus action + candle cheese). Ennemy's won't use it so they probably need buffs.
And on the other hand there's you and me that don't plan to use it because we don't like how it works/looks like.

I guess it's an impossible job to balance a game so the experience is enjoyable for everyone... Except if the mechanic itself is better balanced.

Ofc it's only about one part of the whole. The game is a whole and I guess everything (except real choices for fun i.e like barrelmancy or infinite pickpocketting) matter in the balance.

Last edited by Maximuuus; 06/04/21 10:51 AM.

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