I just wish they find the perfect balance. I don't want a toggle for every little detail. I just want a "true D&D 5e" mode, but they can sprinkle in some homebrew where it doesn't completely change the game.

E.g. I like...

- Potions as a bonus action. They heal so little they would be useless otherwise.
- Wizards being able to learn all Cantrips. (They can learn all level 3 spells, so how come they can't learn all cantrips? Having access to every cantrip is not a balance issue. But learning other classes' spells and spamming long rests is a big no no.)
- having to consider the battlefield environment in 3D and using the terrain to my advantage.. but do NOT like how overpowering Backstab and especially High Ground are. (and where's Cover???)
- bigger emphasis on environmental hazards in a video game. But do NOT like the excessive spam of acid, poison and fire surfaces from consumables and common enemies like goblins (and gamey properties like acid giving a temporary AC debuff. If it corrodes, your armor should be ruined permanently. Things need to make sense in an RPG.)