Originally Posted by 1varangian
I just wish they find the perfect balance. I don't want a toggle for every little detail. I just want a "true D&D 5e" mode, but they can sprinkle in some homebrew where it doesn't completely change the game.

E.g. I like...

- Potions as a bonus action. They heal so little they would be useless otherwise.
- Wizards being able to learn all Cantrips. (They can learn all level 3 spells, so how come they can't learn all cantrips? Having access to every cantrip is not a balance issue. But learning other classes' spells and spamming long rests is a big no no.)
- having to consider the battlefield environment in 3D and using the terrain to my advantage.. but do NOT like how overpowering Backstab and especially High Ground are. (and where's Cover???)
- bigger emphasis on environmental hazards in a video game. But do NOT like the excessive spam of acid, poison and fire surfaces from consumables and common enemies like goblins (and gamey properties like acid giving a temporary AC debuff. If it corrodes, your armor should be ruined permanently. Things need to make sense in an RPG.)

That's actually something that we don't mention enough. Many BG3 homebrew rules are actually very good! Like the new weapon-specific attacks (Cleave, Pin Down, etc) or using up your lockpicks when you fail a check with them. As far as I can tell, everyone loves those additions to the game. So it's definitaly not a case of "homebrew rules = bad".

Last edited by agouzov; 06/04/21 12:54 PM.