Originally Posted by Grudgebearer
Originally Posted by agouzov
That's actually something that we don't mention enough. Many BG3 homebrew rules are actually very good! Like the new weapon-specific attacks (Cleave, Pin Down, etc) or using up your lockpicks when you fail a check with them. As far as I can tell, everyone loves those additions to the game. So it's definitaly not a case of "homebrew rules = bad".


That's debatable. I personally hate the fact that they've tied cleave and trip to particular weapons. Why should I have carry around and swap to a quarterstaff just to perform a trip attack? It is possible to trip someone without a quarterstaff.
Agreed. The moves are cool - make them something that martial classes can do as part of their skillset. There's nothing inherent in the weapon that suddenly allows anyone wielding it to do that move.

I dislike lockpicks as consumables. It's a little bit like tracking normal arrows (at least they decided not to make you do that in BG3). Either make them an actual scarce resource, in which case tracking might make sense, or just make one set of thieves' tools that never gets consumed and stop bothering me with this thing that just clogs up my inventory.