A variety of abilities doesn't always mean variety in gameplay but it would be cool to have more actions like i.e "shove to prone", "dodge" or "grappling" and more interresting melee combats through "flanking" or encounter designed so fighters can control the battlefield (rather than running everywhere to engage the too many ennemies that can ranged attack).

I guess they really don't like melee characters and/or don't really know how to give them interrests.
Melee can definitely be interresting without tons of features.

Last edited by Maximuuus; 07/04/21 11:16 AM.

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