What we need in the game, to please the audience that expects something true D&D and something more Larian System, is a settings' tab where you can choose something True D&D. For example:
- Sneak attack: everyone can do (Larian) / only rogues or character with the right feat (D&D) - Rogue’s sneak attack: Click to select (Larian) / Automatic when the attack - Sneak attack’s weapon: Any weapon (Larian) / Light weapons only - Jumping cost: Bonus Action (Larian) / Action (D&D) / Out of combat only (Optional) - Explosive barrels' damage: Hight damage (Larian) / Low damage / None - Monster's HP: Larian System / Monster Manual - High ground advantage: Yes (Larian) / Modifier +2 / None - Low ground disadvantage: Yes (Larian) / Modifier -2 / None - Disengage cost: Jump (Larian) / Action / Bonus Action / Cause automatic opportunity attack - Climbing stairs cost: None / Normal Movement / Double Movement - Throwing enemies cost: Action / Impossible - XP gain: Larian System / Monster Manual / Half XP (difficult) - Short rest per day: 1 / 2 / 3 / Unlimited - Short rest cost: None / Resources - Fatigue: None / Occasional / Realistic - Long rest frequency: Unlimited (Larian) / Only when exhausted - Time track: Irrelevant / Timed quests (difficult and possible broken) - Choices' restriction by alignment: None (Larian) / Restricted - Inventory system: Individual / Shared / One for the whole party - Encumbrance: None / Light (Larian) / Realistic (difficult) - Charisma modifier when shopping: From the selected character (Larian) / Highest bonus in the party / Average of everyone in the party - Prices: Based on reputation / Fixed / Based on supply and demand - Incidence of magic items: Common (Larian) / Rare (D&D) / Low-fantasy - Eat and drink in combat cost: None / Action / Bonus Action / Impossible (difficult) - Who can learn cleric spells: All spellcasters / Clerics only - Who can learn mage spells: All spellcasters / Wizards only - Who can use scrolls: Anyone / With the correct feat / All spellcasters / Only the original spell class - Automatic formations: Yes (Larian) / No (please) - Who starts the dialogues: Selected character (Larian) / Always the protagonist / The higher charisma's character - Who fights when its starts: Only nearby characters / All characters - Shove cost: Bonus Action (Larian) / Action / Actions Attack / Impossible - Spells damages (e.g. Firebold): Larian System / PHB - Rogues progression (e.g. Expertise feat, Cunning Action…): Larian System / PHB - Dipping cost: Bonus action / Action / Impossible - Objetc interactions cost: Unlimited (Larian) / Bonus Action / Action