Originally Posted by Gustavo R
What we need in the game, to please the audience that expects something true D&D and something more Larian System, is a settings' tab where you can choose something True D&D. For example:

- Sneak attack: everyone can do (Larian) / only rogues or character with the right feat (D&D)
- Rogue’s sneak attack: Click to select (Larian) / Automatic when the attack
- Sneak attack’s weapon: Any weapon (Larian) / Light weapons only
- Jumping cost: Bonus Action (Larian) / Action (D&D) / Out of combat only (Optional)
- Explosive barrels' damage: Hight damage (Larian) / Low damage / None
- Monster's HP: Larian System / Monster Manual
- High ground advantage: Yes (Larian) / Modifier +2 / None
- Low ground disadvantage: Yes (Larian) / Modifier -2 / None
- Disengage cost: Jump (Larian) / Action / Bonus Action / Cause automatic opportunity attack
- Climbing stairs cost: None / Normal Movement / Double Movement
- Throwing enemies cost: Action / Impossible
- XP gain: Larian System / Monster Manual / Half XP (difficult)
- Short rest per day: 1 / 2 / 3 / Unlimited
- Short rest cost: None / Resources
- Fatigue: None / Occasional / Realistic
- Long rest frequency: Unlimited (Larian) / Only when exhausted
- Time track: Irrelevant / Timed quests (difficult and possible broken)
- Choices' restriction by alignment: None (Larian) / Restricted
- Inventory system: Individual / Shared / One for the whole party
- Encumbrance: None / Light (Larian) / Realistic (difficult)
- Charisma modifier when shopping: From the selected character (Larian) / Highest bonus in the party / Average of everyone in the party
- Prices: Based on reputation / Fixed / Based on supply and demand
- Incidence of magic items: Common (Larian) / Rare (D&D) / Low-fantasy
- Eat and drink in combat cost: None / Action / Bonus Action / Impossible (difficult)
- Who can learn cleric spells: All spellcasters / Clerics only
- Who can learn mage spells: All spellcasters / Wizards only
- Who can use scrolls: Anyone / With the correct feat / All spellcasters / Only the original spell class
- Automatic formations: Yes (Larian) / No (please)
- Who starts the dialogues: Selected character (Larian) / Always the protagonist / The higher charisma's character
- Who fights when its starts: Only nearby characters / All characters
- Shove cost: Bonus Action (Larian) / Action / Actions Attack / Impossible
- Spells damages (e.g. Firebold): Larian System / PHB
- Rogues progression (e.g. Expertise feat, Cunning Action…): Larian System / PHB
- Dipping cost: Bonus action / Action / Impossible
- Objetc interactions cost: Unlimited (Larian) / Bonus Action / Action

Impressive work.

Much effort. So organize. </doge>

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