*Bought into EA back in early December, have "played" through the game multiple times but always avoided the Duegar boat until this most recent playthrough, so technically I only recently "beat" EA*

Have played through the majority of content with: Tiefling, Human, Halfling, Drow, Wood Elf // Cleric, Hunter, Rogue, Warlock, Druid
Only played single-player. My friends and I are longtime Larian fans and enjoyed playing through DOS 1 & 2 together. They are purists though so I'm the only one in EA.

IMPRESSIONS:
- Excellent depth and mixture of content.
- Absolutely love how combat is avoidable in most circumstances.
- I like the effort to cut down on the infamous "Larian cheese", but tbh I was always a fan of the cheese. Early-game ruins encounter is the best middle-ground to me and I wish there was even more of that content. Story-driven cheese!

ISSUES:
- Combat is almost unforgivably dull in larger encounters. I respect how battles are scaled up but everything moves so slowly.
- Rest / fight balance is too easy. There needs to be some kind of real cost for resting, maybe even literally financial like how some games force you to pay for the supplies to rest. Otherwise it's merely a quick break before maximum power.
- Illithid powers feel too much like a story "gotcha" and not a genuine gameplay cost analysis. I get the narrative, but it feels like a possible interesting choice being removed for a story purpose. Make the cost of Illithid stuff real in the immediate.
- Probably just a personal preference but I would like skill check base difficulty to be more obvious - perhaps against the 5e spirit though?
- The loot system is still really bad, especially now that loot is far less important than it was in DOS 1 & 2. Only rare items are worth paying attention to, and I swap equipment way less often so it's just so much junk.
--- Addendum on that comment - I actually like the de-emphasis on loot in terms of actual items of worth, but wish the clutter was just handled better. Maybe just making the crap easier and less tedious to ship to & from camp?
- Character animations are far too twitchy. Likely already smoothed out, but in case it was a house-style I just wanted to say I do not like it, simply because it makes all of the characters' mannerisms identical.

SUGGESTIONS & THINGS I'D LIKE:
- Option to not bring out created-character in single player.
- V IMPORTANT - Please, please bring back DOS 1 rock/paper/scissors for multiplayer, at least as an option! You're already bringing in voting. I missed it so much in DOS 2 and it made multiplayer so much more engaging.
--- Addendum - just more competitive & choice elements to multiplayer in general. If this is a DnD campaign, make it harder for us to get along! It should be a triumph to cooperate well.

Last edited by shuntley; 07/04/21 08:51 PM.