- Rest / fight balance is too easy. There needs to be some kind of real cost for resting, maybe even literally financial like how some games force you to pay for the supplies to rest. Otherwise it's merely a quick break before maximum power.
Oh I forgot to mention this. But honestly I think they're just screwed on this point, Vancian magic IMO flat out sucks for videogames but they can't very well get rid of it because it's an absolutely core aspect of DnD. I've never seen a videogame rest system I thought was good.
I tried to help the game out and RP and not rest constantly but even from an RP perspective it's pretty weird to teleport to some camp location then instaport back...why cant we just camp where we're at. I guess they have too many setpieces/cutscenes they wanted to do at a camp.