Originally Posted by AntZet
Originally Posted by Zenith
Random means random. .

I have nothing against random. But damn there should be difference between character with charisma 12 and 16. But there is no difference.
It very strange that very often i have success in rolling dice for value that i need when i have -1, but it diffucult to get necessary value with +5 persuasion


But there is a difference. Roll a dwarf vs. Tiefling/half-elf. The dialogue checks are notable. You just don't remember the pass streaks compared to the fail streaks because we always tend to remember the bad instances.

I won an even amount of games in League of Legends as I lost, but I mostly just remember the trolls and inters who sunk my games, not the games where my team didn't have the trolls. It's just how we're wired. Just do a run, write down the pass/fail check amounts, and if you have enough of a sample size, you'll see charisma does make a difference.

The tadpole even gives you a ton of opportunities to bypass the RNG if you don't object to long rests per tadpole use.

I hate the dice and would like to see dice based design for this game gone, but that doesn't mean that the dice isn't working as advertised. It is doing just that. As long as the dice exist, no matter how good your character is at a check, there will be those 2 rolls on a 4 dice roll check that piss the living hell off of you anyways.