Originally Posted by Zarna
Originally Posted by Baltrazar
Mages have a huge number of spells that they can use in battle, respectively, they also have a lot of variations of actions each turn.
But non-casters are limited to very few and uninteresting abilities. I know that you are bound by the rules of the board game, but if you decide to add more active skills to non-casters, I will be very grateful. A variety of abilities is a variety in the gameplay.
One thing that makes full spellcasters seem more powerful than they should be is the lack of a proper resting mechanic. The game allows unlimited rests, if we had an option for the one long rest per day only, then spell slots would need to be conserved and other classes would have more of a chance to shine.


lol what? Spellcasters are the weakest classes in EA, how are people making these statements unchallenged?

Do people really believe fighter and dual wield martial playstyles are currently weaker than spellcasting?

And what's so varied about spellcasting? Warlocks spam eldritch blast and nothing else, and Wizards spam magic missiles when not using hex+ray of flame because of general poor spellcaster hit rates. Druid just spams Moonbeam. Cleric spams inflict wounds in between maintaining bless.

Remind me exactly how that is any more varied than Lazael pulling out her greatsword or heavy crossbow, dipping in fire or poisoning the weapon, and then having the option of pin down, pushing attack, frightening attack, or cleave? Martial classes legit have far more gameplay variety than casters currently do because outside 1-2 spells per class the other spells are garbage, spell slots create a competition by spells for the same limited resource, and concentration makes sure you can only have one utility spell active.