Originally Posted by DragonSnooz
Zenith does have a point.

I'd phrase it more like this:
  • Battlemaster does have meaningful choices to make, ranger doesn't really, and rogue is lacking compared to 5e RAW.
  • Dip as described lets the player add improvised weapon damage to martial attacks.
  • Fighter in heavy armor can sneak just as well as a rogue can.
  • Martial classes being able to use spell scrolls gives them more flexibility than cleric or wizard in Patch 4. (i.e. they can do cleric things and their own class set)
  • Also current game mechanics limit player choice for casters (fog cloud being bugged, high ground and low ground forcing the player to take their caster out of position or always use Magic Missile or Shatter).


Overall Battlemaster and Eldritch Knight are in a really good spot, while rogue, cleric, and wizard are lacking. (Relatively speaking, ignoring game cheese) -snip-
Good post, though I don't think the Battlemaster is in a good spot: Menacing Strike is way too powerful. It's basically an instant win button if you're facing a single powerful enemy.
A "Frightened" creature should just have disadvantage on attack rolls and can't move closer to its source of fear. Larian's current implementation of "can take no actions and must run away from the source of fear, provoking and AoOs" is too strong for an ability that can be used basically every turn (superiority die refresh on short rest).

Unfortunately, I submitted a feedback report to Larian about this ability, and they responded that "the condition has been altered for Baldur's Gate 3." So it looks like it is here to stay...