Originally Posted by Rhobar121
Originally Posted by Maximuuus
Originally Posted by Rhobar121
Originally Posted by Maximuuus
Neither are Wyll, Shadowheart or Lae'zel.

But I still hope it will really become an unsafe area.
Random (or scripted) encounters would add such a tension.

I'd rather avoid the need to keep saving and reloading the game when trying to rest when my team is half dead.
It wasn't fun at BG1 or BG2, and it won't be fun at B3.
This is a mechanic that doesn't matter as long as there is a quick save.

This add another kind of challenge (difficulty due to exhaustion), the feeling you're in a living and hostile world and another layer of tactical decisions.

I think it worth the frustration you could have if you die and have to reload just before the random encounter. An auto save before you travel would solve this.

I LOVED random encounters in the old BG. It was a bit too often (travel + sleep) but it's a huge part of why you really have the feeling of a journey in the FR.

How could this world be dangerous if nothing ever happen when you sleep in the middle of nowhere ?

I have bad memories of random encounters in BG.
Most often, when you rested, most of your team was probably already on the fumes, which usually ended with the death of your character or the entire team (usually at the beginning of the game).
Therefore, the best way was to just load the game until you can rest.
Few things are so irritating as the need to load the game several times in a short time

I agree with you, it would be boring to have to reload several times for the same rest (and if wa had one at each rest...).

That's not really how it was in the old games and I don't really remember dying a lot because of them but it was sometimes boring when you'll have 2 or 3 encounters before you suceed to rest.
I guess such mechanic can be balanced to keep the advantages and limit the issues we could have.


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus