There is a very real-world concern that if you stop mentioning an issue it falls to the wayside. This actually happens in business where you can report a bug in good faith, but because you thought reporting it once was good enough... you find a year later it was never resolved. Other issues that departments never stopped emailing about got moved up.

That same can happen here without communication on what is on the roadmap for Baldur's Gate 3. If we do not know what Larian is looking to improve/change, we're incentivized to keep writing about it.

Originally Posted by Sharp
The forums have a rather small userbase and you can more or less keep track of the people who actively post a lot. Their opinions have been entrenched since the beginning (yourself, sludge khalid, Maximuuus, tuco, KillerRabit, etc) and have not shifted much over the course of time. There were some contrarians who also posted a lot but they have disappeared (firesnake, surfaces_R, etc). They also had their own list of issues, but they disagreed with the first group on quite a few topics and there was some back and forth discussion about it without going into mud slinging. I would strongly bet on the shift of discourse being the result of the disappearance of the latter group leading to the creation of an echo chamber here, similar to how reddit is the echo chamber to go to when you want to discuss Helsin's body.

And sure some contrarians came and went. But is that really an echo-chamber effect? Could they have realized their argument lacked merit? It's probably a mix of the two. The echo chamber effect is usually formed by an algorithm feeding the user information. When it comes to forums a user has to post (show an intellectual investment) and the thread gets bumped to the top. The echo chamber effect is usually driven by "liking a post" => "user sees more similar posts" and "user dislikes post" => "user sees less posts that are similar". The algorithm will prevent the user from seeing certain information. (Forum rules and moderators are usually the limiting factor of information shared on a forum).

Knowing that, forums are based up human action and the formed status quo is usually similar to what can happen in an environment with limited members. Whether that be school, work, or a small town.

Also most forum members are similar, a lot of folks have played Baldur's Gate 3 and are gamers. Similar people usually form similar opinions.

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Pretty much every one of these topics has been done to death and I could draw up argument flowcharts with the for/against illustrating the different positions, at this point its just repeating the same stuff over and over again for the sake of doing so.

A big part of it, is that the issues brought up on the forums are still present in the game. If the issues are addressed people will stop talking about it. if combat is improved, I'm sure people will start talking about something else.

But while party movement, inventory management, and combat stay the same we will see the same discussions.

Players A, B, and C have been discussing the issues for months. Player D started playing the game two weeks ago and wants to provide feedback on the forums. Player D also loves many aspects of the game but feels combat and party movement could be improved. (And the cycle starts again).