Originally Posted by Mahalia
I just got to the two minotaurs in the the underdark. My previous save was a few hours before this point so I had no choice but to fight them. I was only able to beat them because one of the minotaurs one shot the other one, plus shadowheart and wyll by doing a 76 damage jump off the cliff.

I spent 40 minutes trying to figure out how to maneuver Astarion and Wyll so they wouldn't die on the first turn. I eventually just came to the conclusion that I had to run and try again later, so I chugged 4 haste potions and sprinted out asap while one of the minotaurs was stunned with Halt.

My fight with dror I had to have my whole team hide while Halsin soloed 4-5 enemies as they trickled in through the door on the left. I couldn't have anyone but my main character, a battlemaster fighter with 16 ac and 30ish hp anywhere near the combat because they would just die in one turn. I tried positioning wyll and astarion on the rafters above so they could pick people off at a distance and with a height advantage but dror just ignored Halsin and my fighter and climbed up the ladder so he could knock the other two off and down them in one hit.

I agree with the quote above me, the combat should be doable without having to game the heck out of it or get really lucky.

This is the consequence of Larian shifting the focus of combat from party members and their abilities, to maximizing the use of every environmental factor in every fight. It's no longer about how you use your characters and their abilities, as much as it is getting your characters in a position in the environment to do as much damage as quickly as possible via push/height/surface effects/barralmancy.