Here's a novel concept for <img src="/ubbthreads/images/graemlins/div.gif" alt="" />2.

Could it be so aranged that, as your character gets better, so does his skill at handling whatever weapon he is using. Not in the normal way, but in a more natural, dare i say it, realistic way. My idea is that you could, if you wished play the whole game using the first weapon you pick up (if you keep it repaired)
As you fight, your stats get better, so your weapon does more damage. If you find a weapon you like, you do not have to get rid of it as you move into tougher parts of the game, because as you get tougher, you do more damage with te same weapon. It is a real bind for ppl like me who like to play mages and wizards. at the start of the game we can (just) get away with a staff, but very soon we have to get swords or axes or mace's just to keep up with the harder monsters. under my system we magicaly inclined typse coud keep a weapon more in keeping with our characters.


It's better to have it and not need it than to need it and not have it.