This is something I suggested in the "compilation" thread I made a few monthes ago but I'm not a D&D expert.
Some people suggested something else like reducing the ennemy's AC and a few other answered that it would break the concept of bounded accuracy.
Honnestly I don't really understand why it would be a problem for the normal difficulty.
This would just mean that it's gonna be easy to have a %to hit close to 100%.
+4 from proficiency
+4 modifier
+1 or 2 from highground
+x from bless.
+x from weapons/+1 arrows/...
You'll have a very good %to hit without having to care about advantage or without having a perfect build etc..
And what ?
That's what higher difficulty levels are for : players that know the games, its mechanics and its rules.
This suggestion would allow a very interresting curve of progression in which D&D's concept and complexity are introduced step by step.
As it is now higher level of difficulty are going to be a crap "die more often and retry more often" rather than a mode for players that know the game better.
Last edited by Maximuuus; 10/04/21 10:23 AM.