I find the ability for any character to jump behind their current melee target and get an advantage from it quite ridiculous. It makes min maxing tactical combat a monkey jump fest. Once you are in melee, you shouldn't be able to jump behind adversaries who are already in contact with you. This is stupid and has to go.

It clearly puts me out of the combat immersion, because it's so exploitable to the point of being utterly broken in my opinion.

Last edited by Nyanko; 10/04/21 09:45 PM.