The weapon experience post got me thinking.
There could be experience gems, sort of like charmed gems.
Carachters start out with these metaphysical gems that thay can apply to any weapon. Charachters decide in the beginning of the game which weapon type they want to specialize in, because once you apply this gem to a weapon then that weapon type will gain familiarity experience.
The gem accumulates experience as the player uses it, which is always since the player will always have it even if his items get taken. You can move it to another weapon but a percentage of the experience accumulated is lost.
I think like some have said that its exciting to have a weapon specialization because questing for that one weapon which is your specialization and also damn rare is fun.
The charachter has no items in a prison or something. If he finds a kitchen knife and his gem was a dagger gem via his applying it to a dagger early in the game then the kitchen knife automatically gains however much experience accumulated in that gem thus far minus a penalty for it being applied to a weapon which is not the original weapon it was applied to.
The penalty is kind of a break because making it that the gem is locked into one weapon is too limiting. The player is rewarded for sticking to his favorite weapon but penalized and not neutered to other weapons of his weapon type. If there is a great special magic weapon to quest for which is the kind of weapon that is the players favorite than he can use that weapon with an experience *bonus added to the new weapons original value. He doesn't loose out on his gem by ditching the weapon he started with, and he doesn't loose out some of the experience accumulated in the gem.
Now what would be more exciting is if along with familiarity XP which grants attack, defense, srength, and technique bonuses, and whataver else you can think of, the player gained rare familiarity XP-exclusive independent skills over time.
Think permenant fallout skills such as 'ladies man', or 'right-handed', nuanced skills the player gains after playing for a while with that one weapon and gem.
These would be exrememly uncommon and quite unnecessary, making suddenly and seemingly randomly learning one quite a surprise and reward.
They would also be uniquely animated, making the player look special from the other charachters in game or similar to a special charachter in game.
The bonuses they grant could create a huge imbalance in favor of the charachter versus enemies with a certain weakness, which is always fun.
He could learn..
Sword
Sword Lighting, a lighting attack. A deuling quest opens vs. some rare mysterious sword master who has Sword Fire.
A certain tough enemy can suddenly be killed very easily, and a certain tough boss guarding an item of lore is absolutely no problem.
Dagger
Precision Dagger, enabling you to cause blindness, or paralyzation (cut tendon), or life-leech (cut main vain) or hit spots that cause huge damage, bosses included (of course!).
Or allows player to apply potions directly to through the bloodline, making them last much longer and making them more potent, and also creating a unique effect of some kind.
Or has a healing property related to the surgical precision. Also enables you to save so and so through an emergency surgery.
Bow
Elven Marksmanship, a one time dramatic boost in bow agility and attack rating and quite useful in that dart match quest. Also making him a shoe-in for a position at the archers guild rather than having to go through a series of quests. There is a special bow that opens up in rare elven merchant's stock.
Axe-Mace
Axe-Block, a skill that allows you to block magic attacks with the axe or mace.
Or Axe Song, an differently animated axe/mace style
where the axe makes a whistling sound and there is a chance that the sound will charm a low level enemy on the screen or the butterflies into attacking for the player.
All Melee:
DeathBlow, the small chance of being able to cause death with one strike of the player's gemmed favorite weapon, bosses included.
NOT necessarily exactly these skills but something like these skills. Skills that give the player an unexpected and unique edge, and however slightly may or may not change something about the world in relation to the charachter, for or against him. This might only happen once per game.
Also, there would be many little random extra weapon familiarity skill suprises, not just one each. This in an addition to the player gaining familiarity/XP in that gem with that single weapon he has been using for a long time. Its also in addition to all the cool story stuff and other mechanations the developers have put into the game for magic, stats, etc.