The fact that the game is relatively easy right now isn't an argument against determining difficult level via proficiency bonus. That issue is addressed by subtracting X from my suggestions or rebalancing entire game to be harder.
It was a jab at the already adjusted stats for creatures and people wanting more chance to hit. Btw the game isn't on easy, its set to normal by what the start up screen says.
Advantage is ofc a bigger bonus than Bless, so yes Bless is relatively less powerful if you already have advantage. But if concentration was easier to retain, to be honest I'd probably be using both Advantage and Bless. After all, Bless also adds a d4 to Saving Throws.
Fair enough.
I'm still curious what you meant here. What ranger features does it take away and give to everyone?
Doesn't take away since its already gone.
Natural ExplorerYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.While traveling for an hour or more in your favored terrain, you gain the following benefits:
Difficult terrain doesn’t slow your group’s travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
d&d Beyond RangerI mentioned this earlier, ranger homebrew takes out unique features (what I mentioned above & favored enemy which gives advantage) for the class and replaces them with other class flare, additional skill proficiencies, spells, and others. A good comparison between classes would take a look at ranger new homebrew and rogue. Rogue currently is what ranger should look like.
If they actually came up with something different or original I'd give them a thumbs up. But right now about the only thing unique to that class is resistances (talking about level 1 at character creation).