Paladin is a divine class, they gain there spells/abilities related to there deity. You can be a good or evil pally, fall from faith and transfer or redeem yourself. They can be guards, deputies, judges, lawmen, or whatever. Originally they were Lawful Good or Lawful Evil, now though, I don't really know. Depending on the deity you follow you could take elements of what they are or just follow them period. In 4e Forgotten Realms players handbook Doomguide (level 11 paragon class / prestige class), are worshipers of Kelemvor. They have a obsession to destroy undead and manipulators of souls/death (necromancers). But any divine class can gain this, so the line between paladin, cleric, or whatever blurs a bit.

In forgotten realms all adventures require a license if you live or visiting X city. X being a city that requires a license, 4e campaign guide gives Amn and Cormyr as examples. In Neverwinter Nights Online you work for the city, while Neverwinter Nights one, your a adventurer that answered a call to help with a plague.

The last question sounds more like a cleric but you do you, d&d is a pnp game to begin with, using imagination and creativity to give the game life. FR was created by Ed Greenwood but the novels and such isn't written by one person.

Last edited by fallenj; 12/04/21 10:25 AM.