D&D and DOS are different games with different rulesets so maybe it's not the best comparison.
For me, the DOS mechanics are awful. I dislike how you can do so many actions before your enemies get to react to anything, it's more like a one sided hack fest rather than combat. I hate the inflated HP pools and armor system that are necessary because of this even more. I consider these weaknesses of a turn based system where you have to make sure someone doesn't get removed before they even get a turn, hence the nonsensical "armor" HP bloat/buffer that disables status effects too. I like my RPG combat to look and feel "real" instead of "videogamey".
You're right about the resting system. It's a meaningless chore at the moment that throws off balance as well, and it will be much worse at later levels if they don't fix it. The benefit of D&D resting system is that because "per day" abilities and spells are limited, they can be more powerful. High level spellcasters especially get to peak when they choose to unload their most powerful spells. It makes them much more fun to play, and it's a different dynamic from classes like Fighters or Warlocks who are more steady performers. If Larian lets level 10 Wizards peak and rest after every fight, they will have to start nerfing spells which would take the fun out of things. I also like the resource management aspect of a restricted resting system - the game rewards you for using your resources as sparingly as possible instead of just unloading everything in every fight on repeat. And it feels like you're on an adventure when you have to look for safe places to rest. There's other cool stuff they could do with that too. Wizards have spells that create forcefield protected resting domes in hostile areas, and they can even conjure a mansion in another dimension the party can rest in, much like the "House of Hope" in BG3.
I'm completely fine getting only one action per turn (5th and 11th level Fighters do get +1 attack action), but I really wish the AI wouldn't take so long during their turns. It's not cool to have to wait forever to do one action, and then wait again. The AI is so painfully slow and that's what stops the combat from flowing.
Last edited by 1varangian; 12/04/21 03:04 PM.