I like the action point system too in some games but I'm also in love with D&D's spellslots or features per day (24h). Your choices are more meaningfull but obsiously this is only interresting if the notion of "day" or "time" is a part of the gameplay.
A proper time management + day and night cycle could lead to something very interresting. 1 long rest / 24 hours during which players have to manage their ressources.
That's how D&D is designed but that's not how it works in BG3 so it's not engaging/challenging at all... If you can rest whenever you want without any consequences you completely loose the concept of management (and the tension, reflection and the notion of strategy that goes with it)
I don't really think it matter to compare it to DoS but at the moment, according to me BG3 failed to create something interresting and this is because "time" is a concept that does not really exist in the game.
I don't really care being able to only perform 1 action (and 1 bonus action) / round / character. This system is cool but I'd also like to play a bit more, watch a bit less and have more meaningfull turns.
Thats also why I think a party of 5 (or 6) would be better. 1 more companion mean 1 more action / turn. It's not necessary in the AP system but according to me it is in BG3.
Last edited by Maximuuus; 12/04/21 07:07 PM.