I have to be honest, I hate DOS:2's spell system. It's the definition of all flash no substance. You cast a spell that feels like it should hit like a dump truck, it looks epic. but it's just the animation when mechanically it's a peashooter so it becomes a big disappointment. It's like chocolate cake in most restaurants; they all look amazing until you take a bite. D&D is set up to be the opposite. You have a limited number of spell slots, they're supposed to hit hard and have a big impact. Which is why health bloat that we're seeing to make up for lowering AC is such a pain. And it leads to balance problems and ruins spells.

Last edited by Ankou; 12/04/21 07:04 PM.