Oh yeah and even though there are "classes" in Divinity, they're just starting skill templates. All the characters are actually weird hybrids with magic-like weapon skills and actual magic in DOS.

The classes in D&D stand for something. You know what a Cleric of Shar is. You know how a Warlock plays and what a pact is. The Classes tie into the lore of the game and have different mechanics. They are as much defined by what they can't do than what they can do. It makes them feel unique since other classes can't just take your Cunning Action if they feel like it. That's why I'm completely against giving Wizards Cleric spells and giving everyone Disengage and Hide as Bonus Actions in favor of a more DOS like free system in BG3. That's like fundamentally not understanding what makes the classes fun. And D&D does have multiclassing if you absolutely must have Cunning Action.