Originally Posted by flammy
- Spell system: it's really the worst. Having to take a long rest to regenerate spells is meaningless and tedious. Nothing prevents me from doing it after each fight so what's the point? Either implement some kind of meaningful constraint on taking long rests or just remove this tedious mechanics altogether, it's just a waste of time at the moment.
I would say DnD has far richer spell design. But yeah, per-rest casting never quite fits cRPG stucture. That was the case, and a problem with BG1&2. Recent cRPGs either ditched it, or tried to limit it somehow. I doesn't seem like Larian has any plans to address it in any way.

Originally Posted by flammy
- Combat system: from what I have seen, you can only perform 1 action and 1 secondary action per turn, no matter which action. It feels like a downgrade from Divinity where some actions were quicker than others and where we had the possibility of saving up action points. The combat system feels much shallower compared to Divinity.
Yes, in general I do like action point system, and DnD doesn't use it. I don't think it's a problem unless you don't get any choices to make - more actions per turn can be better, but it's not automatically better. Main, bonus, reaction, movement are still plenty choices to make. Or it would be if bonus action wasn't always push or jump and if reactions weren't what they are.

Originally Posted by flammy
In Divnity I could move my characters independently and split my party. That was also possible in BG and BG2. It seems impossible in Baldur's Gate 3? Apparently I can only select one character at a time and my part auto follows. Am I missing something with the controls?
BG3 works the same way as D:OS1&2 does - you can detatch characters by dragging them. It's fiddly and unreliable (even more so, then it was in D:OS2) but is possible to do.