Originally Posted by flammy
I understand this is designed to use the D&D tabletop game rules but I think it does not make for a good video game at all.

- Spell system: it's really the worst. Having to take a long rest to regenerate spells is meaningless and tedious. Nothing prevents me from doing it after each fight so what's the point? Either implement some kind of meaningful constraint on taking long rests or just remove this tedious mechanics altogether, it's just a waste of time at the moment.

- Combat system: from what I have seen, you can only perform 1 action and 1 secondary action per turn, no matter which action. It feels like a downgrade from Divinity where some actions were quicker than others and where we had the possibility of saving up action points. The combat system feels much shallower compared to Divinity.

One more thing, that is unrelated.

In Divnity I could move my characters independently and split my party. That was also possible in BG and BG2. It seems impossible in Baldur's Gate 3? Apparently I can only select one character at a time and my part auto follows. Am I missing something with the controls?

BG3 looks promising, but all these aspects give the impression that it is a downgrade from Divinity 2.

You can split your party members by unchaining them with a drag & drop of the character icon. The same as DOS2. When one of your characters is in stealth as well, the others don't follow.

As for your complains, it's not Larian you have to complain to but Wizards of the coast. The tedious combat rules are from the tabletop game and I agree DOS2 was much more flexible and enjoyable than this. The point buy ability system is such a brilliant mechanic. I miss it too for sure.

But there might be some behind the scene agreement as to what they could do and what they couldn't. And I bet the combat system had to remain faithful to the original rules.

Last edited by Nyanko; 13/04/21 08:33 AM.