... >surfaces i dont mind.t hey are good. the only reason people dont like them is because the Original Sin games had them >break concentration good. Positioning should be extremeley important for casters and quite frankly they are incredibly overtuned in 5e anyway.
Adding in some clarifications to help the discussion.
Surfaces are native to D&D, you can create surfaces in 5e with oil flask + produce flame. The issue is that surfaces are massively buffed by borrowed code from Divinity: Original Sin. Surfaces need to behave more like rules-as-written. Oil Flask
On positioning though, with high ground Advantage and low ground disadvantage casters rarely get to choose their positioning. That's the other side of the discussion. The player could be safely positioning their casters, but the game is incentivizing them to do otherwise.
Originally Posted by Maximuuus
About surfaces I'm not going to talk about DoS... I don't care but you're wrong according to me because it completely break the concentration mechanic. Your concentration is broken all the time so all those spells are close to useless. When you dodge the arrow or the potion, the fire surface is still created under your feet so you always take damages. This is a problem for concentration spells but not only...
It's very much a rule implementation issue. Surfaces shouldn't be breaking concentration.
EDIT: Also, where's our DC 10 dex check to extinguish the flames? Alchemist's Fire Baldur's Gate 3 needs a patch just for rule implementation.